Glossary

Quick, spoiler-light definitions for the terms we use across the compass and modern roadmap branches.

Adversary System
A family of personal enemy systems, including Kuva Liches, Sisters of Parvos, and Technocyte Coda.
Albrecht's Laboratories
A later mission area connected to Sanctum Anatomica and Cavia progression.
Amp
A modular weapon used by your Operator or Drifter. It becomes more relevant after major story systems unlock.
Angels of the Zariman
A post-New-War quest that opens the Zariman Ten Zero and its hub progression.
Archon Hunts
Harder weekly missions unlocked through later quest progress. They are best treated as a later power goal.
Archon Shards
A power-up system tied to later weekly and post-New-War progression.
Arbitrations
Harder alert-style missions for players with stronger builds and broader Star Chart progress.
Ascension
A mission type introduced through Jade Shadows. Treat its rewards as optional until you want that branch.
Atomicycle
A vehicle connected to the 1999-era progression branch.
Bounties
Repeatable hub missions that usually reward standing, resources, blueprints, or parts.
Break Narmer
A repeatable mission loop connected to Kahl's Garrison and Veilbreaker progression.
Cambion Drift
The Deimos open world area connected to the Necralisk and Entrati progression.
Cavia
A later syndicate connected to Sanctum Anatomica, Albrecht's Laboratories, and Whispers in the Walls.
Cetus
The hub on Earth connected to the Plains of Eidolon and Ostron bounties.
Chrysalith
The Zariman hub where you access Holdfasts progression, vendors, and Zariman bounties.
Clan Dojo
A player-built hub with research labs that unlock exclusive blueprints.
Codex
Your in-game reference for enemies, items, and available quests.
Deep Archimedea
A later high-difficulty system connected to Cavia and Sanctum Anatomica progression.
Dormizone
A personal space connected to Zariman progression.
Drifter Intrinsics
A Duviri progression system that improves your Drifter inside Duviri activities.
Duviri
A separate open-ended progression area with its own quest, activities, rewards, and Drifter systems.
Endo
A resource used to upgrade mods. Better mods usually matter more than simply changing weapons.
Entrati
The Deimos syndicate family connected to the Necralisk and Cambion Drift.
Focus
A later progression system for Operator or Drifter abilities. Learn it gradually after it appears in-game.
Focus School
One of the paths inside the Focus system. You do not need to perfect this choice immediately.
Fortuna
The Venus hub connected to Orb Vallis and Solaris United progression.
Foundry
The crafting station where you build Warframes, weapons, gear, and required progression items.
Hollvania
A 1999-era hub connected to The Hex progression and related bounties.
Incarnon
A later weapon upgrade type with special forms and evolution goals.
Incarnon Genesis
An adapter path for selected weapons, tied to Steel Path Circuit progression.
Intrinsics
Progression points for certain systems, such as Railjack and Duviri, that unlock practical upgrades.
Jade Shadows
A modern quest that introduces Ascension. Tenno Compass names it without explaining story reveals.
Junction
A gated node between planets. Completing one unlocks the next planet.
Kahl's Garrison
A post-New-War system connected to Veilbreaker, Break Narmer, and later power progression.
Kuva Lich
A Grineer adversary that can reward Kuva weapons after a multi-step defeat process.
Kuva Weapons
Special weapons connected to Kuva Liches.
Main Quest
The main story quest chain. These quests often unlock major systems, hubs, or progression branches.
Mastery Rank
Your account-wide progression level. It increases by leveling new Warframes, weapons, companions, and other gear.
Melee Upgrade Segment
A later upgrade segment connected to Whispers in the Walls progression.
Mods
Cards that boost weapons, Warframes, companions, and other gear. They are the core of your power.
Necralisk
The Deimos hub connected to Cambion Drift, Entrati bounties, and several later systems.
Necramech
A large mech suit used in certain mission types and open-world areas.
Netracells
A later weekly-style activity connected to Sanctum Anatomica and Cavia progression.
Nightwave
A rotating challenge and reward system. It is useful as a light weekly anchor, not mandatory homework.
Open World
A large outdoor zone connected to a hub, bounties, resources, and syndicate standing.
Open World Syndicates
Reputation factions tied to open-world zones. They are long-term grinds, not early completion goals.
Operator
A major story-unlocked player system. This glossary keeps the term practical and spoiler-light.
Orb Vallis
The Venus open world area connected to Fortuna and Solaris United.
Ostron
The Cetus syndicate connected to Plains of Eidolon bounties and standing.
Parazon
A wrist-mounted tool used in several systems, including adversary progression.
Plains of Eidolon
The Earth open world area connected to Cetus and Ostron progression.
Plexus
The Railjack modding and upgrade interface.
Prime Gear
Prime Warframes, weapons, and items are upgraded variants usually acquired through Void Relics.
Prime Parts
Components from Void Relics used to build Prime gear.
Proxima
Railjack mission regions. Start with early Proxima nodes before worrying about deeper Railjack farming.
Railjack
A player-piloted spaceship used in its own mission type.
Reactant
A pickup collected during Void Fissure missions to open your equipped Void Relic.
Relic Refinement
Using Void Traces to improve a Void Relic before opening it.
Rising Tide
The quest that unlocks Railjack access.
Sanctum Anatomica
A later hub connected to Whispers in the Walls, Cavia, Netracells, and lab progression.
Sisters of Parvos
A Corpus adversary system that can reward Tenet weapons.
Solaris United
The Fortuna syndicate connected to Orb Vallis bounties and standing.
Sortie
A set of higher-level daily missions with modifiers and reward rolls.
Spoiler-Light
Information that points you forward without revealing key story moments.
Standing
Reputation earned with syndicates. It unlocks ranks and rewards over time.
Star Chart
The map of planets and missions. Your primary progression track in the early game.
Steel Path
An optional harder difficulty mode for the Star Chart. Endgame-adjacent.
Steel Path Circuit
A harder Circuit path tied to later Duviri progression and Incarnon Genesis adapters.
Syndicate
A faction-like progression group with standing ranks, vendors, and rewards.
Technocyte Coda
A later 1999-era adversary system connected to modern progression.
Temporal Archimedea
A later high-difficulty system connected to Hex-era progression.
Tenet Weapons
Special weapons connected to Sisters of Parvos.
The Circuit
A Duviri activity with a structured reward path. The Steel Path version is a later goal.
The Hex
A modern quest and syndicate branch connected to 1999-era progression.
The Holdfasts
The Zariman syndicate connected to Chrysalith bounties and vendors.
The Lotus Eaters
A short modern bridge quest leading toward later 1999-era progression.
The Quills
An Operator-focused syndicate connected to early Amp progression.
Void Fissure
A mission variant where you collect Reactant to open Void Relics.
Void Relic
An item opened in Void Fissure missions to earn Prime parts and related rewards.
Void Traces
A resource from Void Fissures used for Relic Refinement.
Vox Solaris
A Fortuna-adjacent syndicate tied to later Operator and Amp progression.
Whispers in the Walls
A modern quest that opens Sanctum Anatomica, Cavia, and related late systems.
Zariman Ten Zero
A post-New-War location opened through Angels of the Zariman.