Full roadmap

Your full Tenno path

A spoiler-light path from starter phases into modern branches. Use this hub to decide where to go next without turning Warframe into one giant checklist.

Modern branches

Overall progress

0/20 roadmap cards complete

This bar tracks completed roadmap cards, not every individual checklist step. Use the cards below for the detailed path.

Progress0%

Starter phases

0/8

Early path and main story setup.

Modern branches

0/12

Optional focused directions after the starter path.

Recommended next

Wake up and finish Vor's Prize

Complete the intro quest, pick a starter Warframe, and land on Earth.

Starter phases

These cards cover the early critical path from the tutorial through the major story unlocks. They all open the same starter roadmap, but each card tracks one phase.

Phase 1 · Tutorial Not startedWake up and finish Vor's PrizeRecommended nextComplete the intro quest, pick a starter Warframe, and land on Earth.Key unlocksVor's PrizeFoundryMod systemOpen starter roadmapPhase 2 · Early Star Chart Not startedClear Earth and VenusBeat the Earth Junction, then farm the Venus boss for your second Warframe.Key unlocksOnce AwakeRhinoOpen starter roadmapPhase 3 · Mid-early Star Chart Not startedMercury, Mars, and ArchwingUnlock Archwing, get a solid second weapon, and reach Phobos.Key unlocksThe ArchwingArchwingOpen starter roadmapPhase 4 · Power spike Not startedCeres, Jupiter, and your first big weaponFarm Frost or Ember, then push to Jupiter for Tigris/Hek-tier weapons.Key unlocksStolen DreamsFrostThe IndexOpen starter roadmapPhase 5 · First major story Not startedEuropa, Saturn, and NatahPush toward Uranus and start the chain leading to your first big story beat.Key unlocksNatahOpen starter roadmapPhase 6 · The first big reveal Not startedUranus, Neptune, and The Second DreamPlay the story quest most players call Warframe's first 'wow' moment.Key unlocksThe Second DreamOperatorOpen starter roadmapPhase 7 · Outer planets Not startedPluto, Sedna, and a real loadoutPush outward, learn elemental modding, and beat your first hard specters.Key unlocksThe War WithinKuva FortressOpen starter roadmapPhase 8 · Endgame entry Not startedEris, The New War, and what comes nextFinish the main critical-path quests and step into the modern game.Key unlocksChains of HarrowThe SacrificeThe New WarOpen starter roadmap

Modern branches

After the starter path, progression opens into several valid directions. Pick one branch at a time instead of trying to complete every modern system at once.

Modern branch Not startedStory FirstFollow the modern quest path and unlock each new area before settling into side systems.Key unlocksZariman Ten Zero and The HoldfastsSanctum Anatomica and CaviaAscensionOpen branchModern branch Not startedPower GrowthStabilize your account through practical upgrades, not copied endgame builds.Key unlocksArchon HuntsKahl's GarrisonBreak NarmerOpen branchModern branch Not startedStructured Re-entryUse Duviri and The Circuit when normal progression feels too wide open.Key unlocksDuviriThe CircuitDrifter IntrinsicsOpen branchModern branch Not startedFaction / Hub ProgressionPick one modern hub, learn its vendors and bounties, then stop before it becomes a grind.Key unlocksThe Holdfasts and Zariman bountiesCavia and Albrecht's LaboratoriesNetracellsOpen branchModern branch Not startedRailjack ReadinessBuild basic Railjack confidence without turning space missions into a second full-time game.Key unlocksRailjackPlexus and Railjack moddingRailjack IntrinsicsOpen branchModern branch Not startedOpen World ProgressionUse Cetus, Fortuna, and the Necralisk for useful unlocks without getting trapped in standing grinds.Key unlocksCetus and Plains of EidolonFortuna and Orb VallisNecralisk and Cambion DriftOpen branchModern branch Not startedRelics and Prime GearLearn the Prime gear loop at a useful level without becoming a relic optimizer.Key unlocksVoid RelicsVoid Fissure missionsReactantOpen branchModern branch Not startedFocus and Amp BasicsStabilize Operator and Amp progression without digging into story-heavy explanations.Key unlocksFocus schoolsOperator and Drifter abilitiesAmpOpen branchModern branch Not startedIncarnon WeaponsApproach Incarnons as a later weapon-growth path, not as required homework.Key unlocksIncarnon weaponsZariman Incarnon weaponsSanctum Anatomica IncarnonsOpen branchModern branch Not startedWeekly RoutineTurn repeatable systems into a small routine instead of a giant obligation list.Key unlocksNightwaveSortiesArbitrationsOpen branchModern branch Not startedAdversary SystemsApproach Liches, Sisters, and Coda as later weapon projects, not beginner traps.Key unlocksKuva LichesKuva weaponsSisters of ParvosOpen branchModern branch Not startedEndgame ChallengeUse harder modes as readiness checks, not as a mandatory next step.Key unlocksSteel PathNetracellsDeep ArchimedeaOpen branch